Database

Emberville Weapon Masteries, Sword Skill Table and 14 Gathering & Crafting Trades

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The four mastery categories

Emberville mastery categories in the September 2026 preview build
CategoryBranchesHow it levels
Weapon MasteriesSwords, Bows, Knuckles, Magic StavesFight and get kills with that weapon type; levels unlock combos and stat bonuses. More weapon types are planned (16 categories in total, per the studio).
Armor MasteriesLight, Medium, Heavy, MixedWear and fight in that armor weight; unlocks defensive bonuses. Light, Heavy and Mixed may unlock later than Medium.
Gathering MasteriesHerbalism, Farming, Fishing, Mining, Smelting, WoodcuttingGather and process resources; bonuses were not shown in the preview build.
Crafting MasteriesAlchemy, Armorsmithing, Carpentry, Cooking, Jewelcrafting, Leatherworking, Tailoring, WeaponsmithingCraft items (food, potions and other resources) to progress; bonuses were not shown in the preview build.

Checklist: 14 gathering and crafting masteries

Tick each mastery as you unlock it; progress stays in this browser. These 14 names are the ones Mobalytics saw in the preview build’s Masteries panel. The studio’s earlier dev journal listed 11 (without Farming, Smelting and Leatherworking), so the list may still change.

Emberville gathering and crafting masteries
DoneMasteryCategoryWhat it produces
HerbalismGatheringHerbs and plants (the dev journal calls it Herborism)
FarmingGatheringListed in the preview build; crops are grown in your Creative Area
FishingGatheringFish, algae, water “stuff” and treasures
MiningGatheringStone, metal and precious stones
SmeltingGatheringListed in the preview build; output not yet described
WoodcuttingGatheringWood
AlchemyCraftingPotions and chemicals
ArmorsmithingCraftingMetal armor
CarpentryCraftingFurniture and the advanced materials used to rebuild the town
CookingCraftingFood and drink with temporary stat bonuses
JewelcraftingCraftingTrinkets, rings and necklaces
LeatherworkingCraftingListed in the preview build; output not yet described
TailoringCraftingCloth and leather armor, and accessories
WeaponsmithingCraftingWeapons

Why life skills matter

Life skills unlock rare materials and high-end recipes, which the studio says you need for the best gear in the game. Crafting happens in your Creative Area, where every life-skill tool lives, and Carpentry supplies the materials that rebuild the town (Vitromotus and town guide).

Swords mastery: levels 1–40

Melee; your main source of melee damage. Primary attack Blade Swing (100% base damage); secondary Opposing Slash (a stronger, wider attack: 120% base damage). Tick each skill as you unlock it.

Levels 25, 33 and 40 build a bleed loop: Sharp Blades adds bleed chance to basic attacks, Deep Cut makes half of your critical hits cause Bleed, and Wounds Damage adds a bleed tick whenever you crit a bleeding enemy.

Swords mastery skills in the September 2026 preview build
DoneSkillUnlocks atBonus
Spinning SlashLevel 1A circular sword attack with an increased 150% damage
Precision RushLevel 4Strikes multiple times for an increased +5% critical chance
Critical BladesLevel 6Critical chance +3% while using Swords
Cross CutLevel 12Attack along both diagonals with a 2% chance to make the enemy Bleed
Heavy Blades TrainingLevel 18+2 STR while Swords are equipped
Sharp BladesLevel 25Basic Sword attacks get +2% Bleed chance
Wounds DamageLevel 33A critical hit on a bleeding enemy deals extra damage equal to one tick of Bleed
Deep CutLevel 40Each Sword critical hit has a 50% chance to make the enemy Bleed

Bows mastery: levels 1–40

Long range; deal damage while kiting. Primary attack Quick Shot (100% base damage); secondary Preparation (next shot +20% damage and +5% crit chance; lasts 5 seconds, costs 5 Kymia). Preparation buffs the next shot, and level 26 and 40 build on it.

Bows mastery skills in the September 2026 preview build
DoneSkillUnlocks atBonus
Charged ShotLevel 1Charge the bow for up to 30% more shot damage
Multiple ShotLevel 6Combo: 3 arrows in a row in one direction, 50% base damage each
Bow ProficiencyLevel 9+2 DEX while Bows are equipped
Split ShotLevel 14Combo: 3 arrows in different directions, 40% base damage each
Fast KnockingLevel 19+10% attack speed while using Bows
OverprepedLevel 26Preparation lasts 10 seconds and gives 8% crit chance
Sharp EyesLevel 34+20% critical bonus while using Bows
Weakness DetectionLevel 40First attack after Preparation has a 50% crit chance if the target is stunned, bleeding, poisoned, burning or frozen

Knuckles mastery: levels 1–40

Melee; stuns and attack speed. Primary attack Quick Jab (100% base damage); secondary Heavy Kick (110% base damage). Most of the tree feeds stun chance and attack speed.

Knuckles mastery skills in the September 2026 preview build
DoneSkillUnlocks atBonus
Roundhouse KickLevel 1A strong kick for 120% damage that can knock enemies back
Palm StrikeLevel 3Two-palm attack with a 5% chance to stun
Comet FistsLevel 7Multiple strikes for 80% damage each
VitaminsLevel 13+2 DEX while Knuckles are equipped
Leg DayLevel 19+10% movement speed while Knuckles are equipped
Paralyzing AttacksLevel 26+2% chance to stun with Knuckles equipped
Paralyzing CombosLevel 32Combo end moves get +2% stun chance
Fast Kicks and Furious PunchesLevel 40Each stun with Knuckles gives +10% attack speed for 2 seconds (does not stack)

Magic Staves mastery: levels 1–40

Magic; melee swings plus Kymia-powered spells. Primary attack Staff Swing (a fast melee attack, 100% base damage); secondary Arcane Bolt (a ranged magic attack, 100% base damage; costs 2 Kymia). Kymia is the resource these skills spend and recover.

Magic Staves mastery skills in the September 2026 preview build
DoneSkillUnlocks atBonus
Energized SwingLevel 1Magic-imbued strike for 110% base damage that regenerates some Kymia
Kymia KnowledgeLevel 5Kymia recovery rate +10% while using Magic Staves
Arcane WaveLevel 8Strike the ground to release a wave of Kymia that knocks enemies back
Basic EconomyLevel 13Basic Staff attacks cost 20% less Kymia
Nova SphereLevel 17Summons a sphere of energy for 180% base damage
Staff FighterLevel 23Staff melee damage +30%
Improved IntellectLevel 31+3 INT while Magic Staves are equipped
Kymia RecyclingLevel 40Recover 1% Kymia on every critical hit

Armor masteries

Armor masteries cover Light, Medium, Heavy and Mixed armor and level as you fight wearing them. Each of the 4 armor slots has bonuses to unlock, mostly defensive ones that make you harder to kill. Depending on your progress, Light, Heavy and Mixed may unlock later than Medium. Mobalytics did not list the individual armor skills.

How masteries level

  • Use it to level it: fighting and getting kills with a weapon type raises that mastery.
  • Hover over a weapon to see its level, XP and unlocked skills.
  • Higher levels unlock combos (attack sequences) or flat stat bonuses.
  • Gathering and crafting masteries showed no bonuses yet in the preview build.
  • All numbers on this page come from the September 2026 preview build and may change in Early Access.

Sources & verification

Emberville Wiki editors

  1. Mobalytics: “Emberville Weapons and Skills Explained” (preview build), September 11, 2026Media coverage · 2026-10-14
  2. Mobalytics: “Emberville Stats and Leveling Explained” (preview build), September 11, 2026Media coverage · 2026-10-14
  3. Cygnus Cross dev journal: “Welcome To Emberville!”Official · 2026-10-14
  4. IGN: “Emberville Is a Charming Blend of Stardew Valley and Diablo”, preview, September 11, 2026Media coverage · 2026-10-14