Guide
Emberville Classes, Skill Inheritance and the 6 Core Attributes
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How Emberville classes unlock
Instead of picking a class at the start, you unlock classes by hitting milestones while using a weapon or armor type. Once a class is unlocked you can switch to it freely, and each class has its own skill tree, according to the studio’s dev journal.
The studio plans 13 classes and 16 weapon categories. Class names have not been published, so any class tier list today is guesswork. Previews do show class perks: IGN picked the Wanderer class perk for a stronger strike.
Skill inheritance between classes
Steam’s description says classes can be changed at any time and can inherit passive and active skills from other classes you have learned. That is how builds mix classes: take a skill from one class into another.
Emberville Game Wiki’s summary of the studio’s August 2025 Q&A adds two details: inheritance slots open as your character levels up, and a class ultimate can never be inherited. Treat both as pre-release design notes until Early Access.
The 6 core attributes
Each character level-up gives 2 stat points. The effects below come from Mobalytics’ hands-on with the September 2026 preview build; per-point numbers were not shown.
| Attribute | What it raises | Early-game note |
|---|---|---|
| Strength | Critical damage bonus and block amount; damage of Strength-based weapons | Helps against early bosses and enemies |
| Dexterity | Attack rate and dodge chance; damage of Dexterity-based weapons such as the Bow | A fit if you open with the Bow |
| Intelligence | Skill and spell damage; reduces damage from burn, shock, poison, freeze and bleed; damage of Intelligence-based weapons | Useful in mini-boss fights with status effects |
| Wisdom | Total Kymia for spells and skills, and Kymia regeneration | Matters more later for spell-heavy play |
| Stamina | Health and defence | Mobalytics would not prioritise it early |
| Luck | Critical chance, counterattack chance, block chance and drop quality | Mobalytics would not prioritise it early |
Three kinds of progression
- Character level: classic XP from fights and quests; each level gives 2 stat points.
- Weapon masteries: each weapon type levels on its own as you use it, unlocking combos and bonuses (full skill tables).
- Classes: unlocked by milestones, switchable at any time, each with its own skill tree.
Stat pairings from the published weapon bonuses
No class builds have been published yet. These pairings follow only from the weapon bonuses in the preview build and the attribute effects above; values may change in Early Access.
| Weapon | Bonus in the tree | Attribute it leans on |
|---|---|---|
| Swords | Heavy Blades Training (level 18): +2 STR; crit and bleed skills at levels 6, 25, 33 and 40 | Strength for Sword damage; Luck for the critical chance the bleed skills feed on |
| Bows | Bow Proficiency (level 9): +2 DEX; Fast Knocking (level 19): +10% attack speed | Dexterity for Bow damage and attack rate |
| Knuckles | Vitamins (level 13): +2 DEX; stun skills at levels 3, 26, 32 and 40 | Dexterity, which the tree itself raises |
| Magic Staves | Improved Intellect (level 31): +3 INT; Kymia skills at levels 5, 13 and 40 | Intelligence for spell damage; Wisdom for the Kymia pool and regeneration |
Sources & verification
- Cygnus Cross dev journal: “Welcome To Emberville!”Official · 2026-10-14
- Emberville on Steam (app 2295170): store page, Early Access notes and system requirementsStore / platform · 2026-10-14
- Mobalytics: “Emberville Stats and Leveling Explained” (preview build), September 11, 2026Media coverage · 2026-10-14
- Mobalytics: “Emberville Weapons and Skills Explained” (preview build), September 11, 2026Media coverage · 2026-10-14
- IGN: “Emberville Is a Charming Blend of Stardew Valley and Diablo”, preview, September 11, 2026Media coverage · 2026-10-14
- Emberville Game Wiki: summaries of the studio’s August 7, 2025 Q&A (multiplayer, classes), September 2026Media coverage · 2026-10-14